
APPENDIX A: RELEASE NOTES
Ocula 3.0v1
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The Foundry
Ocula 2.0v1
• New, improved disparity generation algorithm.
•A Solver input to allow the camera solve from another sequence
shot with the same rig to be reused.
• A foreground (Fg) input to delineate foreground regions from
background. This helps to ensure that disparities are constrained
to remain within each delineated region.
• O_InteraxialShifter:
• A foreground (Fg) input to delineate foreground regions from
background. This helps to ensure that disparities are constrained
to remain within each delineated region.
• O_NewView:
• A foreground (Fg) input to delineate foreground regions from
background. This helps to ensure that disparities are constrained
to remain within each delineated region.
•O_VerticalAligner:
•A Solver input to allow feature matches to be reused.
• Support for transform concatenation for multiple O_VerticalAligner
nodes (except when Alignment Method is set to Vertical Skew).
• Four new alignment methods: Scale, Simple Shift, Scale Rotate, and
Camera Rotation.
• O_ColourMatcher (formerly O_ColourMatch):
•A Mask input to allow you to specify a region of interest for the
colour transform.
• A new, block-based matching mode for dealing with local colour
differences.
Note that O_InterocularShifter has been renamed to O_InteraxialShifter to
remove ambiguity.
Improvements
Ocula 2.0 has been redesigned to allow a more flexible workflow. For details
of the improvements to individual plug-ins, see the
New Features section
above. It also features a completely new disparity generation algorithm for
greater accuracy and speed.
Bug Fixes
BUG ID 7387 - O_ColourMatch: super black material (negative) was wrapped
/ clipped back from 1.0.
Known Bugs and Workarounds
• BUG ID 2349 - Add a standard plug-in path for Nuke plug-ins.
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